![]() This method works with any model w/ armature that you wish to bring into DAZ. Then in DAZ, with the MMDImported plugin installed, you drag and drop the. Then using same mmd_tools, export the model (it will create a. Then using mmd_tools, you convert it to MMD. In short, you use CATS to import the XNALara model into Blender. CATS Blender plugin (comes with mmd_tools).yes, there is a way to bring XNALara into DAZ. I just happened to see this post during my diving through the webs. If possible to share, What setting You`ve used when importing OBJ from XNA ? Those object always flipped in DAZ studio I used to import it into 3DSMax and pose it, but the plugin stoppd working. pose it in XPS/XNALara and then save as OBJ and import into DS. That is the way I do it since blender makes no sense to me. The XNALara program is free and opens the files natively, obviously, so you can pose in there, modify clothes, accessories etc and then export as OBJ and import to DAZ. You're absolutely right, I was making an incorrect assumption about what the OP was asking. That's another option, though it's not one I'm familiar with. ![]() They didn't say anything about using the actual XNALara program. The OP is asking how to open XPS format models they found on DeviantArt. ![]() XNALara/XPS has the ability to export to OBJ directly, and gather the textures, so not sure what the benefit if having Blender as an intermediate step is. However, Blender has better posing/IK capabilities than Daz anyway, so unless you really want yo swap their hair/outfits, you're better off just posing them in Blender and exporting as an OBJ if you want to render in Iray. If you use snapping and the shrinkwrap modifier, you can theoretically make a morph for Genesis that conforms exactly to the XNALara base model. Use the XNALara importer to open them in Blender. ![]()
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